Executive Program In 3D Modeling for Production (6 Months)

First Executive Program in India to Offer Extensive Modeling for Production Program with Industry Standard Training and 100% Placement Assistance

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

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Executive Program In 3D Modeling for Production (6 Months)

pgp-banner-1
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First Executive Program in India to Offer Extensive Modeling for Production Program with Industry Standard Training and 100% Placement Assistance

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

About Course

About Executive Program In 3D Modeling for Production (6 Months)

The aim of this course is to expose the students to 3D modeling. This course will teach the student the expectations for production modeling and what it’s like o work on a production team. Students are introduced to the Maya interface and the world of 3D modeling.

Lectures cover the application of 3D tools in animation, film, VFX and game industries. The student shall understand the core concepts of model creation from concept art and model sheets, make the model production pipeline friendly and also learn to light and render stills as well as turntables.

Throughout this course, the student shall work on several projects ranging from household objects, game props, environments and semi-realistic characters. The student shall also acquire skill sets to create and showcase a demo reel/portfolio and also learn to work coherently in a production environment.

Program Highlights

Course Duration:

6 Months

Learning Mode:

Online / Classroom Training

Live Projects:

Level of Learning:

Basics to Advanced

Timings:

Weekdays: Mon - Fri 10 AM to 1 PM, 2 PM to 5 PM

Course Highlight

Modules Covered
Modules Covered
18+ Modules Covered in Executive Program
Top Instructors
Top Instructors
2+ Industry Experts from multiple domains
Paid Tools
Tools of the Trade
Master cutting edge software used in the industry
Live Projects
Polish your skills
Learn to model props, vehicles and characters like a pro
Case Study
Portfolio Development
Create your art portfolio or demo reel in modeling
Certifications
Proven Curriculum
Learn Industry Relevant Skills from professionals
Weekly Assignments
Weekly Assignments
Assignments on various domains with personal critique
University Affiliation
University Affiliation
Certified PG Program Jain (Deemed to be University)
Job Notifications
Lifetime Job Notifications
Get notifications through LMS on a monthly basis
Career Support
Career Support
Personality Development & Soft Skill Training
Dedicated Mentor
Dedicated Mentor
Dedicated mentor will be assigned to every learner
24/7 LMS Access
24/7 LMS Access
Learners will get the best learning management system

Live Project & Case Studies

Digital Academy 360

Gear up your skills

Foundational 3D education across multiple areas of study with a focus on tools, concepts, and pipeline
Digital Academy 360

Production style training

Project based learning with industry standard assignments and weekly reviews
Digital Academy 360

Design like a pro

Design like a pro
Create amazing CGI artwork according to the latest trends and technologies in the entertainment industry
Digital Academy 360

A comprehensive approach

A comprehensive approach
Curriculum, coursework and projects are geared toward providing students with industry relevant skills
Digital Academy 360

Learn art disciplines

Learn traditional art and design skills along with digital tools and applications
Digital Academy 360

Showcase your skills

Showcase your skills
Develop and hone the necessary skills and create a winning portfolio/demo reel

Why Learn Online

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Top Instructors

Each trainer at Digital Academy 360 has 5+ years of industry experience.

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Interactive & Practical

Focus on hands-on, problem-based tasks that ensure practical learning.

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Attend from Anywhere

Learn from anywhere with just a laptop & an internet device in one go.

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Auto-class Recordings

Missing classes is not a possibility, & revising your lessons a lot easier.

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One on One Doubt clearing

Interact with trainers online and schedule doubt clearing sessions

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Lifetime Updates

Get Access to the revised content for a lifetime & continue to sharpen your skills.

Course Program

1. What is Animation Production?
2. A brief History of Animation
3. Understanding the animation production pipeline
4. Art appreciation

1. Overview of Maya interface, Menus and Shelves, Channel box, Attribute editor
2. Perspective an orthographic views
3. Customising the interface
4. Creating and saving the project
5. Viewport navigation and transformation tools
6. Using NURBS primitives
7. Importing references and model sheet
8. Creating curves
9. Generating surfaces from curves
10. Understanding seams and tessellation
11. Rebuilding surfaces and Moving the seam
12. Types of fillets and their applications

1. Polygon Primitives and Components
2. NURBS v/s Polygon
3. Modeling Tool Kit
4. Box modeling approach
5. Planar and Non-planar Polygons

1. Polygon Surface Normals
2. Topology, Edge loops and rings
3. Two-manifold and Non-manifold geometry
4. Advanced modeling tools
5. Understanding prop references and model sheets
6. Researching about the functions of the prop
7. Blocking the prop with polygon primitives
8. Refining and detailing the model

1. Understanding the layout
2. Researching and collecting other references
3. Blocking the environment with polygon primitives
4. Refining and adding details
5. Using deformers to create models
6. Modeling terrain with polygon sculpting
7. Modeling vegetation
8. Consideration level of detail (LOD)

1. Understanding the vehicle blueprint
2. Researching and collecting additional references
3. Blocking the vehicle with polygon primitives
4. Refining and adding details
5. Using deformers to create models
6. Topology, Edge loops and rings
7. Modeling the interior of the vehicle
8. Optimising the model for production

1. Organic v/s in-organic modeling
2. Principles of Character modeling
3. Importance of a strong silhouette
4. Edge flow for Character modeling
5. Modeling semi-realistic characters
6. Modeling character accessories
7. Modeling the costume
8. Modeling stylized characters for film and cinematics

1. Concept of Digital Sculpting
2. What are pixols?
3. Introduction to ZBrush interface
4. Customising the interface layout
5. Understanding subtools
6. Creating and saving a file, zTool and zProject
7. Sculpting basics
8. Commonly used brushes for sculpting

1. Loading reference images
2. Sculpting with standard brushes
3. Using alphas for sculpting
4. Using spotlight
5. Using 3D layers for sculpting
6. Dynamic subdivision
7. Understanding polygroups
8. Primitives an polymesh

1. What is Retopology?
2. The need for Retopology
3. Auto Retopology in ZBrush
4. Custom Retopology in ZBrush
5. Retopology tools in Maya
6. Projecting the details

1. Using Live boolean
2. Using shadowbox
3. Blocking and sculpting the model
4. Adding details with alpha brushes
5. Adding details with spotlight
6. Mesh extract
7. Dynamesh
8. Remeshing
9. Masking and polygroups

1. Customising the brush settings
2. Creating and using custom brushes and alphas
3. Using zSpheres to create armature
4. Adaptive skinning
5. Sculpting details with dynamic subdivision
6. Blocking and Detailing the model
7. Using fibermesh
8. Posing the model

1. What is kitbashing?
2. Creating and using custom brushes and alphas
3. Meshinsert
4. Large scale model details
5. Building and using a custom parts library
6. Adding greebles to Maya’s content browser
7. Assembling the details
8. Dynamesh and Retopology

1. Collecting references
2. Understanding the form and function
3. Blocking the model
4. Detailing the model
5. Using MASH in Maya
6. Using arraymesh in ZBrush
7. Modeling using deformers
8. Using rigging techniques to integrate the parts

1. Collecting reference images
2. Blocking the environment model
3. Detailing the environment model
4. Adding damage and distress
5. Working on vegetation
6. Sculpting terrain details
7. Putting it all together

1. What are UVs?
2. Unwrapping the UVs of a model
3. Understanding Texel density
4. Efficient UV layout strategies
5. Exporting UV layouts
6. Texture painting basics in Photoshop
7. Integrating Photoshop and Maya
8. Baking texture maps
9. Working with bump, normal, specular and reflection maps

1. Preparing the files for rendering
2. Hardware, software and vector rendering
3. Camera setup for rendering
4. Diagnosing quality of render
5. Color management
6. Rendering stills
7. Render layers and passes
8. Batch render: Rendering image sequences
9. Working with fCheck utility

1. Identifying an area of interest
2. Planning a demo reel
3. Creating an art portfolio / demo reel / showreel
4. Do’s and Dont’s in a demo reel
5. Exporting the demo reel
6. Creating an artstation profile to showcase portfolio

1. Prop Modeling
2. Vehicle Modeling
3. Environment Modeling
4. Character Modeling

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Course Certificates

Jain University Certificate
Jain University
Digital Academy 360
Digital Academy 360
Adobe
Adobe Photoshop Certification

Tools Covered

Sketchbook

Sketchbook

photoshop

Photoshop

Krita

Krita

maya

Maya

arnold

Arnold

AfterEffects

After effects

premiere

Premiere

shotcut

Shotcut

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Storyboarder

5+

Tools

Career Support

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