Post Graduate Program in Animation Production (11 Months)

First PGP Course in India to Offer Extensive Animation Production Program with 100% Guaranteed Placements or Fees Refund

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

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Post Graduate Program in Animation Production (11 Months)

pgp-banner-1
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First PGP Course in India to Offer Extensive Animation Production Program with 100% Guaranteed Placements or Fees Refund

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

About Course

About Post Graduate Program in Animation Production (11 Months)

The aim of this course is to expose the students to the world of animation film making. This course will give an overview of the pre-production, production and post-production process widely practised in the entertainment industry.

Students are introduced to the fundamentals of art, object and character drawing, creating concepts of props, environments and characters for the game industry. The student shall also learn to create 3D assets and create convincing textures for the same.

Lectures also cover rigging, animation, effects and post-production. The student shall also learn to light and render the shots for post-production. Throughout this course, the student shall work on several projects ranging from 2D drawings to 3D assets and animation.

The student shall be equipped with the processes in a basic production pipeline, learn to create a demo reel and to work coherently in a production environment.

Program Highlights

Course Duration:

11 Months

Learning Mode:

Online / Classroom Training

Live Projects:

750 Hours of Training

Level of Learning:

Basics to Advanced

Timings:

Weekdays: Mon - Fri 10:30 AM to 1 PM, 6 PM to 9 PM

Weekend: Sun 10:00 AM to 4:00 PM

Course Highlight

Modules Covered
Modules Covered
30+ Modules Covered in PGP Program
Top Instructors
Top Instructors
4+ Industry Experts from multiple domains
Paid Tools
Tools of the Trade
Master cutting edge software used in the industry
Live Projects
Polish your skills
Learn the Foundation of Art and Design for Visual Development
Case Study
Portfolio Development
Create your art portfolio or demo reel in any specialization
Certifications
Proven Curriculum
Learn Industry Relevant Skills from professionals
Weekly Assignments
Weekly Assignments
Assignments on various domains with personal critique
University Affiliation
University Affiliation
Certified PG Program Jain (Deemed to be University)
Job Notifications
Lifetime Job Notifications
Get notifications through LMS on monthly basis
Career Support
Career Support
Personality Development & Soft Skill Training
Dedicated Mentor
Dedicated Mentor
Dedicated mentor will be assigned to every learner
24/7 LMS Access
24/7 LMS Access
Learners will get the best management system

Live Project & Case Studies

Digital Academy 360

Gear up your skills

Foundational 3D education across multiple areas of study with a focus on tools, concepts, and pipeline
Digital Academy 360

Production style training

Project based learning with industry standard assignments and weekly reviews
Digital Academy 360

Design like a pro

Design like a pro
Create amazing CGI artwork according to the latest trends and technologies in the entertainment industry
Digital Academy 360

A comprehensive approach

A comprehensive approach
Curriculum, coursework and projects are geared toward providing students with industry relevant skills
Digital Academy 360

Learn art disciplines

Learn traditional art and design skills along with digital tools and applications
Digital Academy 360

Showcase your skills

Showcase your skills
Develop and hone the necessary skills and create a winning portfolio / demo reel

Why Learn Online

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Top Instructors

Each trainer at Digital Academy 360 has 5+ years of industry experience.

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Interactive & Practical

Focus on hands-on, problem-based tasks that ensure practical learning.

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Attend from Anywhere

Learn from anywhere with just a laptop & an internet device in one go.

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Auto-class Recordings

Missing classes is not a possibility, & revising your lessons a lot easier.

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One on One Doubt clearing

Interact with trainers online and schedule doubt clearing sessions

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Lifetime Updates

Get Access to the revised content for a lifetime & continue to sharpen your skills.

Course Program

1. What is Animation Production?
2. History of Animation
3. Understanding the animation production pipeline
4. Careers in Animation Production
5. Film analysis
6. Art appreciation

1. Introduction to the Disciplines of Art
2. Understanding the tools of the trade
3. Elements of Art and Design
4. Doodling, Rough Sketching and Thumbnailing
5. Construction with Basic Shapes
6. Drawing from Observation: Object drawing
7. History of Indian Art Styles

1. Types of Shading Techniques
2. Construction of Forms through shading
3. Observational Drawing v/s Form Analysis
4. Construction with Basic Forms
5. Drawing Household objects from Observation
6. Drawing from imagination

1. One point Perspective
2. Two point Perspective
3. Three point Perspective
4. Other types of Perspectives, grids and measurements
5. Thumbnailing and refining methods
6. Drawing from Observation: Object study in Perspective
7. Drawing in Perspective: Historical, Contemporary and Futuristic Environments
8. Drawing Vehicles in Perspective

1. The theory of Colors
2. Influence of Color and Light
3. Traditional v/s Digital medium
4. The Structure of Color
5. Color mixing techniques, Swatches and Palette
6. Color Schemes and their Applications
7. Color psychology in Film and Art
8. Principles of Art and Design
9. Practical exercises on color mixing and color schemes

1. What is a camera shot?
2. The essential Camera shots and Angles
3. Examples from Film and Animation
4. Camera shot analysis

1. Rules of Composition: Rule of thirds, Golden Ratio, Leading lines, Horizon Line, Point of View,
Cropping and Framing
2. Understanding the Script or Screenplay
3. Importance of Thumbnail study
4. How to storyboard a shot?
5. Animatic and Color keys
6. Commonly used Aspect Ratios
7. Examples from Film and Animation
8. Storyboarding exercises

1. Introduction to Human and Animal Anatomy
2. Understanding the Terminology and Measurements
3. Eight Head theory
4. Simplification of the Human figure
5. Thumbnailing and refining Gestures
6. Line of Action, Rhythm, Balance and Proportion
7. Construction and study of human anatomy
8. Animal classifications
9. Comparison of Human and Animal anatomy
10. Animal anatomy study
11. Drawing humans and animals from observation
12. Drawing from imagination

1. The Nine Old Men
2. The 12 principles of Animation
3. Animation film analysis
4. Keyframes, breakdowns and in-betweens
5. Animating a bouncing ball
6. Adding personality to the bouncing ball
7. Animating a simple and compound pendulum
8. Flour sack animation
9. Character movement: Walk and Run cycles

1. Overview of Maya interface, Menus and Shelves
2. Channel box
3. Attribute editor
4. Perspective and Orthographic views
5. Customising the interface
6. Creating and setting a project
7. Creating and saving scene files
8. Manipulating 3D primitives
9. Viewport navigation and transformation tools

1. Using NURBS primitives
2. Importing references and model sheets
3. Creating curves
4. Generating surfaces from curves
5. Understanding seams and tessellation
6. Rebuilding surfaces
7. Moving the seam
8. Types of fillets and their applications
9. Advanced surface generating tools

1. Polygon Primitives and Components
2. NURBS v/s Polygon
3. Modeling Tool Kit
4. Box modeling approach
5. Advanced modeling tools
6. Polygon Surface Normals
7. Topology, Edge loops and rings
8. Two-manifold and Non-manifold geometry
9. Planar and Non-planar Polygons
10. Sculpting polygons

1. Organic v/s in-organic modeling
2. Principles of Character modeling
3. Importance of a strong silhouette
4. Edge flow for Character modeling
5. Modeling semi-realistic characters
6. Modeling character accessories
7. Modeling the costume
8. Modeling stylized characters for film and cinematics

1. What are shaders?
2. Understanding and implementing various nodes
3. Hypershade and Node editor
4. Material properties
5. Creating Procedural Shaders and textures
6. Baking textures
7. Creating Reflection and Environment
8. Creating Surface relief: Bump maps and Normal maps
9. Applying shaders as Projection

1. Understanding and customising Photoshop’s interface
2. Working with Canvas and Tools
3. Creating and saving files
4. Layers and blending modes
5. Type and shape tools
6. Layer styles
7. Using filters and masks
8. Digital painting
9. Image manipulation
10. Smart objects and smart filters

1. What are UVs?
2. Unwrapping the UVs of a model
3. Understanding Texel density
4. Efficient UV layout strategies
5. Exporting UV layouts
6. Texture painting in Photoshop
7. Integrating Photoshop and Maya
8. Baking texture maps
9. Working with bump, normal, specular and reflection maps

1. Introduction to Rigging
2. Understanding animation Constraints
3. Using Deformers
4. Basics of MEL and Python
5. Node based rigging
6. Math based rigging
7. Creating iconic controls
8. Locking unwanted attributes
9. Cleaning up and finalizing the Rig

1. Joints and Skeleton setup
2. Deformers and Constraints
3. Efficient Skinning Techniques
4. Adding controls to the rig
5. Posing the character
6. Node based rigging
7. Human IK rig
8. Quick rigging
9. Locking unwanted attributes
10. Cleaning up and finalizing the Rig

1. Creating keyframes
2. Timeline and Playback settings
3. Using the Graph Editor
4. Time editor
5. Motion Path Animation
6. Non Linear Animation
7. Caching the animation data
8. Animating a static and progressive ball bounce
9. Animating a ball with an antenna

1. Pose-to-pose Animation
2. Straight Ahead Animation
3. Creating strong poses
4. Grease Pencil
5. Using the Graph Editor
6. Walk cycles
7. Run cycles
8. Blocking and refining the Animation
9. Breaking tangents
10. Animation layers

1. Foundations of VFX
2. Active and Passive Rigid bodies
3. Rigid body constraints
4. Soft and Rigid body limitations
5. Using dynamic Fields
6. Shattering a Rigid Body using rious techniques
7. Baking keyframes
8. Caching the Rigid body simulation

1. Classic particles v/s nParticles
2. Creating nParticles
3. Fill objects with particles
4. Emit particles from surfaces
5. nParticle workflows
6. Collisions, Fields and Goals
7. Particle shapes
8. Adding custom attributes to particles
9. Particle instancer and applications
10. Caching and rendering the nParticles

1. Creating 2D and 3D Fluid containers
2. What are voxels?
3. Modifying fluid container properties
4. Resolution and dynamic resizing
5. Caching fluid simulations
6. Converting fluids to polygons
7. Ocean and pond attributes
8. Boat and motor boat attributes
9. Creating fire, smoke and water simulations

1. Overview of nCloth
2. Creating and editing nCloth
3. Working with nCloth presets
4. Using nCloth constraints
5. Working with collisions
6. Simulating drapery with nCloth
7. Other applications of nCloth
8. Caching the simulation data

1. Overview of Maya Bifrost
2. Overview of Bifrost fluids
3. Simulating Bifrost fluids
4. Caching the simulation data
5. BOSS: Bifrost Ocean Simulation System
6. BOSS editors and solvers
7. Generating BOSS foam maps
8. Caching BOSS solers and influences

1. Overview of XGen tools
2. Generating hair and fur
3. Interactive grooming
4. XGen modifiers
5. Shading and rendering XGen primitives

1. Types of Lights in Maya
2. Three point lighting system
3. Studio light setup
4. Lighting nodes
5. Arnold settings
6. Arnold shaders
7. Interior and exterior lighting strategies
8. Lighting for production
9. Optimising the lighting in a scene

1. Render settings
2. Preparing the files for rendering
3. Hardware, software and vector rendering
4. Camera setup for rendering
5. Diagnosing quality of render
6. Color management
7. Rendering stills
8. Batch render: Rendering image sequences
9. Render layers and passes
10. Working with fCheck utility

1. What is compositing?
2. 2D and 3D layers
3. Working with text layers
4. Working with shape layers
5. Creating motion graphics
6. Chroma Keying: Green screen removal techniques
7. Rotoscoping
8. Camera tracking and match moving
9. Precomposing footages
10. Using Matte paintings
11. Exporting to various formats

1. Identifying an area of interest
2. Planning a demo reel
3. Creating an art portfolio / demo reel / showreel
4. Do’s and Dont’s in a demo reel
5. Exporting the demo reel
6. Creating an artstation profile to showcase portfolio

1. Asset Modeling for Production
2. Character Modeling for Production
3. Texturing for Production
4. Animation and Body mechanics
5. Visual Effects for Production

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Course Certificates

Jain University Certificate
Jain university Certification
Digital Academy 360 Certification
Digital Academy 360
Adobe Certification

Tools Covered

Sketchbook

Sketchbook

photoshop

Photoshop

Krita

Krita

maya

Maya

arnold

Arnold

AfterEffects

After effects

premiere

Premiere

shotcut

Shotcut

storyborder

Storyboarder

5+

Tools

Career Support

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Frequently Asked Questions