Skill Diploma in UI/UX Designing (6 Months)

Skill Diploma in UI/UX will help you master the concepts of design and tools. The executive program will be a validation of your skills and expertise in user research, user journey mapping, UX audit and the Principles of Visual Design.

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

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Skill Diploma in UI/UX Designing (6 Months)

pgp-banner
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Skill Diploma in UI/UX will help you master the concepts of design and tools. The executive program will be a validation of your skills and expertise in user research, user journey mapping, UX audit and the Principles of Visual Design.

Trained

20,000+

Hiring

250+

Rated

4.8 / 5

About Course

About Skill Diploma in UI/UX Designing (6 Months)

Our UI/UX Skill Diploma course goes beyond general introductions to the field and expands more into learning new skills, best practices, and emerging trends, tools, and technologies.

The course takes you through basic and advanced concepts of designing. Throughout this course, you can design task flows, concept maps, user personas, and mood boards Effectively leverage User Research techniques to get customer insights and apply them in your design Create interfaces, wireframes and prototypes. Implement the methods of usability testing for testing the completion of your design of the course, you will be eligible to work for startups, agencies, corporates, freelance, or even remotely.


Start your learning in the UI/UX industry now and become successful professionals in the field.

Program Highlights

Course Duration:

6 Months Programs

Learning Mode:

Classroom / Online

Level of Learning:

Basics to Advanced Level

Timings:

Weekdays: (Mon-Fri) 7.30AM to 9.00AM 10:30AM to 1PM 2:30PM to 5.00PM 6:00PM to 8:00PM

Course Highlights

Modules Covered
Modules Covered
80+ Modules in the Skill Diploma Program
Top Instructors
Program Instructors
10+ Industry Experts from Multiple Domains
Paid Tools
Tools
10+ Designing & Prototyping Tools
Job Notifications
Job Notifications
Get notifications through LMS every month
Career Support
Career Support
Personality development & Softskill training
Dedicated Mentor
Dedicated Mentor
A dedicated mentor will be assigned to every student
24/7 LMS Access
24/7 LMS Access
Learners will get the best management system

Live Project & Case Studies

Digital Academy 360

Build a Portfolio

Create your portfolio with tutors and figure out how to establish a connection in the UI UX industry.
Digial academy 360

Work on Real-time Designs

Production-style-training
Learn by working on real-time statements and briefs from different domains, design and deploy solutions while learning side by side.
Digital Academy 360

Hands on Experience

A-comprehensive
Innovative and convincing live project experience on e-commerce, websites and applications

Why Learn Online

top-instructors

Top Instructors

Each trainer at Digital Academy 360 has 5+ years of industry experience.

interactive-practical.

Interactive & Practical

Focus on hands-on, problem-based tasks that ensure practical learning.

attend-anywhere

Attend from Anywhere

Learn from anywhere with just a laptop & an internet device in one go.

auto-class-recordings

Auto-class Recordings

Missing classes is not a possibility, & revising your lessons a lot easier.

doubht-clearing

One on One Doubt clearing

Interact with trainers online and schedule doubt clearing sessions

lifetime-updates

Lifetime Updates

Get Access to the revised content for a lifetime & continue to sharpen your skills.

Course Program

1. Understanding Human-computer interaction
2. Process- Design- Implementation and Evaluation cycle
3. Case Studies 3- GUI- creating documents, share photos, find information
4. Case studies-Bad design and software errors, Medical device, Airplane accidents, Nuclear
5. Identify and fixing interface problems
6. Basic design principles- Consistence and feedback
7. Experiments: UX/UI, Share a photo, Digital camera settings
8. Costing because of bad interface design
9.Joy of good design- to accomplish the task
10. Design for people- Peoples task and values drive development, work with the user throughout the
process, assess decisions from the vantage point of users, their work and their environment
11. Basic design principles- Consistence and feedback
12. Understanding UX Abilities and situation
13. Rapid Prototyping- RP
14. Goals of Rapid prototype- Not artefacts, Just Feedback
15. Role of RP- Check possible interaction
16. Prototyping strategy
17. Revise design
18. The Design graph
19. The rights of prototype
20. Rapid Prototype- Feel, Implementation and Role analysis
21. Simulate stress graph analysis
22. Evaluating Designs

 

1. Participant Observation
2. Interviewing
3. Additional need finding strategy
4. Case studies-Bad design and software errors, Medical device, Airplane accidents, Nuclear
5. Creating Design Goals
6. Storyboards, Paper prototypes and Mockups
7. Prototyping
8. Simulate machine behavior with human operator
9. Video Prototyping
10. Creating Comparing alternative

1. Evaluation methods
2. Empirical Method
3. Formal models and formula to calculate measures
4. Case studies-Bad design and software errors, Medical device, Airplane accidents, Nuclear
5. Automated software measures
6. Critique based measures
7. Heuristic Evaluation
8. Mental Models
9. Learnable interface
10. Mental model Errors
11. Slip error and Mistakes
12. Current practice to New technology
13. Representation
14. Cognition
15. Cognition case studies
16. Case studies Information equivalence = Computation equivalence

1. Visual Design
2. Three goals of Visual Design- Guide, Pace, Message
3. Three tools of Visual Design- Typography, Layout, Color
4. Grayscale Design
5. User interface-UI Measurability
6. Informavores
7. Information Scent
8. Icons
9. Glanceability priority
10. Reward
11. Readability on devices
12. Measuring the effect of writing strategy
13. Interface Architecture
14. Finding out valuable testers
15. Feed back calender
16. Interface skills
17. New approach vs Industry standard
18. Measuring Effectiveness
19. Alternatives-Latin Square
20. Random Assignment
21. Hawthorn effect
22. Counterbalancing
23. Planning User experiments
24. Executing User experiments
25. Analyzing User experiments
26. Think Aloud method
27. Data collection
28. Measuring bottom line usability
29. Small changes big difference
30. Dealing with wrong expectations
31. Running experiments.

1. Analyzing experiments
2. Pearson’s Chi-squared test
3. Null Hypothesis
4. T-test
5. ANOVA test
6. A/A test
7. Randomized testing

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Course Certificates

Digital Academy 360
Skill Diploma In UI UX Designing - Digital Academy 360

Tools Covered

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Sketch App

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Adobe XD

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Axure

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Invision

+

Tools

Career Support

career-growth

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